The same dance, at any age
One-take full-body motion transfers as is, while body shape and outfit come from the character image
Kling 3.0 · Motion Control
Upload one character image and a 3–30s reference video. Kling 3.0 Motion Control copies the moves, gestures and expressions while the face stays your character's
Animate my character1 character image + 1 reference video · 720p / 1080p · Free credits on signup
Your prompt sets the background and lighting; motion, expression, and timing follow the reference video
One-take full-body motion transfers as is, while body shape and outfit come from the character image
Big limb movements and weight shifts are re-performed in the character's own proportions
3.0 focuses on the face, keeping the same identity through head turns and occlusion and reproducing complex expressions
The character can be an illustration, anime, or 3D figure; the moves still come from real footage
Motion control AI takes the movement of a person in a reference video and performs it with the character in your image. Text-to-video and image-to-video guess motion from a prompt; motion control copies it from real footage, so the timing, gestures and expressions match the clip you chose.
On Pilio it runs on Kling 3.0 Motion Control, the motion transfer mode of Kuaishou's Kling 3.0 model, often searched as Kling motion control. It keeps the same face through head turns, camera moves and brief occlusion, and works with photos, illustrations, anime and 3D characters.
One JPG or PNG where the character is clear and fills enough of the frame
A 3–30s single-take clip of one person, head and upper body always in view
Describe the background and lighting in one line; the clip comes back as long as your reference
Pick motion control when the exact movement matters
| Compare | Motion control | Image-to-video | Text-to-video |
|---|---|---|---|
| Where the motion comes from | Your reference video, frame by frame | Your prompt | Your prompt |
| What you upload | 1 character image + 1 video | 1 first frame (optional last frame) | Nothing |
| Clip length | Same as the reference, 3–30s | 3–15s on Kling 3.0 | 3–15s on Kling 3.0 |
| Billing | Per second of reference video | Per second of output | Per second of output |
| Best for | Dances, sports moves, acting out a scene with a set character | Bringing one still image to life | New scenes from scratch |
Need image-to-video or 4K instead?
One reference clip, any character
Film yourself or pick a dance clip, then let a mascot, OC or avatar perform it
Drive an illustrated or 3D character with real acting instead of keyframing
Reuse one recorded move across characters for tutorials or brand content
Act out each beat yourself and keep the same character face in every shot
Based on Pilio's current settings and credits
1 character image + 1 reference video
Image JPG / PNG, video MP4 / MOV
3–30s, one continuous take
One person, head and upper body always visible, few cuts and little camera movement
Same as the reference video
Very fast or complex motion may come out slightly shorter
720p / 1080p
Billed per second of reference video: 23.33 credits/s at 720p, 31.50 at 1080p
Follows the reference video
Turns, profile angles, and camera moves match the reference video
Required, keep it short
Describe the background, environment, and lighting, not the motion
Upload a character image and a 3–30s reference video, then generate at 720p or 1080p
Start motion controlWorth reading before your first motion transfer